Resources
Events
Client

Client Events

⚠️

These events MUST NOT be triggered by any other scripts.

Some of these events use custom types. You can learn more about those in the Types section of this resource.

Non-Networked Events

QBCore:Client:OnPlayerLoaded

Triggered when the player finishes spawning.

AddEventHandler('QBCore:Client:OnPlayerLoaded', function() end)

Networked Events

QBCore:Client:SetDuty

Triggered when the player's job duty is updated.

RegisterNetEvent('QBCore:Client:SetDuty', function(onDuty) end)
  • onDuty: boolean

QBCore:Client:OnPermissionUpdate

Triggered when the player's permissions are updated.
Only works for permissions set via Qbox.

RegisterNetEvent('QBCore:Client:OnPermissionUpdate', function() end)

qbx_core:client:playerLoggedOut

Triggered when the player logs out and no longer exists in qbx_core's memory.

RegisterNetEvent('qbx_core:client:playerLoggedOut', function() end)

QBCore:Client:OnJobUpdate

Triggered when the player's job is updated.

RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job) end)
  • job: Job

QBCore:Client:OnGangUpdate

Triggered when the player's gang is updated.

RegisterNetEvent('QBCore:Client:OnGangUpdate', function(gang) end)
  • gang: Gang

qbx_core:client:onGroupUpdate

Triggered when the player's groups are updated. If grade is nil then group was removed otherwise group was added

RegisterNetEvent('qbx_core:client:onGroupUpdate', function(groupName, groupGrade) end)
  • groupName: string
  • groupGrade: number?

QBCore:Client:OnMoneyChange

Triggered when the player's cash/bank balance is updated.

RegisterNetEvent('QBCore:Client:OnMoneyChange', function(moneytype, amount, operation, reason) end)
  • moneyType: 'cash' | 'bank' | 'crypto'
  • amount: number
  • operation: 'add' | 'remove' | 'set'
  • reason: string

qbx_core:client:onSetMetaData

Triggered when player.Functions.setMetaData() is used.

RegisterNetEvent('qbx_core:client:onSetMetaData', function(key, oldValue, newValue) end)
  • key: string
  • oldValue: any
  • newValue: any